Athletics: Your training has given you strength that normal people simply don't have. You have the ability to pick up and carry, push, or pull anything equal to twice your weight.
Improvised Weapon: You are an absolute monster that can turn literally anything into a weapon when used to bludgeon, pierce, or slash at an enemy.
Champion: You are innately great at fighting in one-on-one battles or duels and have a distinct advantage, as long as your opponent is humanoid.
Sonic Blade: When slashing down your sword at an enemy, you can create a blade of force to propel outward that can push your enemy back.
Tavern Brawler: You are unnaturally adept at instigating tavern brawls.
Disarming Strike: (P) Once per day, you can swing your weapon so hard against an opponent that it disarms them.
Rustic Hospitality: Your rugged adventuring prowess and humble stance towards life makes you particularly adept at getting to know country folk. They are often willing to tell you local legends, good places to eat, the best ales in town, and will offer to put you up for a night if you ask.
Find Steed: You are able to calm a mountable creature and convince it to let you ride it. It will not walk into open danger, however. Any attempts to move it into danger will get you immediately bucked off of it.
Second Wind: You can lean over and take a deep breath while in combat. It will reinvigorate you greatly, bringing you up to half health. You can only perform this action once per day.
Path Actions
Improvised Weapon: You are an absolute monster that can turn literally anything into a weapon when used to bludgeon, pierce, or slash at an enemy.
Champion: You are innately great at fighting in one-on-one battles or duels and have a distinct advantage, as long as your opponent is humanoid.
Sonic Blade: When slashing down your sword at an enemy, you can create a blade of force to propel outward that can push your enemy back.
Tavern Brawler: You are unnaturally adept at instigating tavern brawls.
Disarming Strike: (P) Once per day, you can swing your weapon so hard against an opponent that it disarms them.
Rustic Hospitality: Your rugged adventuring prowess and humble stance towards life makes you particularly adept at getting to know country folk. They are often willing to tell you local legends, good places to eat, the best ales in town, and will offer to put you up for a night if you ask.
Find Steed: You are able to calm a mountable creature and convince it to let you ride it. It will not walk into open danger, however. Any attempts to move it into danger will get you immediately bucked off of it.
Second Wind: You can lean over and take a deep breath while in combat. It will reinvigorate you greatly, bringing you up to half health. You can only perform this action once per day.